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Invisible Walls'

March 19, 2019

The three musketeers of Invisible Walls (Sebastian, Niels & David) have flown halfway around the globe (if you still believe in such a thing) to look at seals, a golden bridge and of course talk about game development.

We are out there pitching our core project Cainwood and of course how we choose to run our game development studio. However, in between we took a stroll to look at the beatiful vibrant city of San Francisco.

March 6, 2019

In Cainwood, each round will start out in your own private custom made space cruise cabin. Each player will have control over their own decor and style, which will express themselves as a player.

The goal is to provide customizable options with a alternative mid-century modern style with a twist of contempory nordic design interior classics.
 

Below you can see the interior as sketched out by our art director Andreas Bech.

 On the following image you can see that we did not end up far away from the intended goal in terms of implementation. Of course th...

February 14, 2018

Development blog detailling the development of the particle and snow system in Project Cainwood.

January 15, 2018

Invisible Walls are proud to announce Project Cainwood a cooperative multiplayer game of trust, betrayal and survival.

January 15, 2018

The first development blog of the Invisible Walls studio

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